![]() ![]() This consists of a light source, flat surface item, and comfort item enclosed by blocks with a door or platforms to access the outside and proper walls. To spawn all but three of the 25 NPCs (the Guide, the Old Man, and the Travelling Merchant) the player must build a suitable 10圆 home. Items sold to NPCs may be re-purchasable at the same price sold until the player closes the shop screen. All purchasable items are worth five times more when bought from the NPCs than when selling them to the NPCs. the Tax Collector's maximum money storage) will also be affected.Īll vendors will purchase items for the same prices, regardless of what they sell. Happiness affects the prices vendor NPCs will charge, as well as pylon availability. Introduced in the 1.4.0.1 version, specific NPCs will now be happy or unhappy based on their living conditions, biome, and other town NPCs living near them for example, if the Nurse lives near the Arms Dealer, They will be very happy as they are in a relationship. NPCs will close doors they opened and leave doors alone that was open, to begin with. They also go to their houses when it's raining and only come out again when the rain stops (unless it is night time). If an NPC can't reach its house then when all players move away from it and its house the NPC will automatically teleport to its house. When Night begins, NPCs will walk to their respective banner remaining there until dawn at which point they will walk around and go through doors. If the housing is not enclosed properly then it will simply state that the house is not suitable otherwise, it will state that the house is suitable. ![]() Clicking on the "question mark" box will allow the player to click on a potential NPC house and tell the player what the house still needs to be ready. To place an NPC in a specific room, left click the portrait of the NPC and then left click room desired, leaving the NPC's banner in the clicked space if the housing is adequate. Some are even references to well-known games or films.Ī list of all currently gained NPCs can be found by entering the inventory screen (default Esc.), then press the house symbol above the armor. Many of the names are references to well-known characters from Legend, or in some cases Deities, or Higher Powers of some Religions. All NPCs (excluding the Old Man and Santa Claus) have randomly chosen names. Their health automatically regenerates over time. As of 1.3, each of the NPCs can use a different attack to fight against monsters. They are slightly slower than a player and can only jump 3 blocks high they have 250 and can take damage from monsters (with exception of the Old Man). They occupy 3 blocks tall and 2 blocks wide. NPCs share many of the stats of a player character. ![]()
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